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Naval Update "Defered"

  • Writer: Canadian Chill
    Canadian Chill
  • Jan 29
  • 1 min read
Today is not the update I wanted to ship.


For almost 12 years we have managed to deliver weekly updates or, in more recent years, guaranteed monthly updates with meaningful changes. It has become part of Rust’s identity. Turning up, every month, without fail. Not today.



We took on too much. The naval update is massive, lots of new systems, touching old ones, and the closer we got to patch release, the less confident and happy we were with the state of it. We could have pushed it out and crossed our fingers, hoping it behaved at scale, or we could pause, take a breath, and avoid shipping something that risks crippling servers during the busiest time of the year.


We do not want to drop server populations by 100 to 200 players or spend the holiday period firefighting performance and bugs. Rust is in a good state without the naval patch, we cannot justify risking stability for the sake of hitting a date.

I feel like we have let you down by missing the update window we have never missed before, but we would feel worse shipping something half baked. We are proud of the pace we work at, delivering updates at a speed most studios can't or don't. But we also care about Rust being fun, stable and worth your time. The naval update deserves that level of polish..


So here is the plan. The naval patch is moving to February 5th. We will keep pushing on performance and polish, we will tighten everything up, and we will make sure that when it lands, it is solid and fun.

 
 
 

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